Debian is stable. It works well, but the software in its apt/deb repo are relatively outdated compared to what might be in Fedora.
Kairos
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Kairos@lemmy.todayto
Selfhosted@lemmy.world•Securing traffic between a proxy and a backend over a VPN. How do you get a certificate for an internal domain?English
4·2 months agoFor a domain you own, you can use Let’s Encrypt. If it’s a custom TLD (.lan, etc.) then you need to do self-signed. Most systems can install certificates.
Kairos@lemmy.todayto
Selfhosted@lemmy.world•What could be causing HTTP Error: 403 when trying to connect to my I2P site that's hosted using nginx?English
34·2 months agoThe answer is literally in your screenshot.
Kairos@lemmy.todayto
Fediverse@lemmy.world•I've recently turned into a blocker.English
11·5 months ago
Kairos@lemmy.todayto
Fediverse@lemmy.world•I've recently turned into a blocker.English
32·5 months agoI block any hexbear and .ml
Kairos@lemmy.todayto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
2·5 months agoYeah probably.
Even big Minecraft servers are just many servers with load ballancers. The game has server redirects built in for this reason.
Kairos@lemmy.todayto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
6·5 months agoActually I can provide a little more detail. Check out how Matrix handles event graph resolution/desync. It’s why messages sometimes come in out of order. This is a fundamental problem with decentralization: authority breakdown. The homesever in Matrix is considered the authority for the clients, but within the Federation itself there is no true authoritative party or event history. If a server goes off federation for a while, a room will split, and once it re-federates it and other servers will have different event graphs, assuming something happened in those rooms in the meantime for both the defederated server and federated server(s).
Basically: videogames assume that within a certain amount of latency the server’s state is permanent and authoritative. Federation breakdowns even for 500ms can destroy a games running state.
Kairos@lemmy.todayto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
5·5 months agoThe game has to be made for distributed servers. The game software expects that everything the server says is authorative, including for rollback. Multiple servers introduces an extra source of latency and it’s just so hard to deal with.
I don’t know too much about this.
Kairos@lemmy.todayto
Selfhosted@lemmy.world•How to set up a decentralized game/chat serverEnglish
12·5 months agoChat server is easy: Matrix (actually multiple servers but same effect)
Game server is very hard. The game has to be made for it or you have to be very good at network application engineering to hack it in.
Kairos@lemmy.todayto
Selfhosted@lemmy.world•Briar - secure p2p group communicationsEnglish
312·5 months agoThis project runs on Tor. You are effectively hosting a Tor site.
Matrix is literally its own federation.
Like what
Have you considered a raspbery pi and an two external SSDs?
Kairos@lemmy.todayto
Selfhosted@lemmy.world•Suggestions to have a home server VPN and and Mullvad at the same time?English
1·5 months agoYou could use the Mullvad given configuration and then also make a peer to your home network, but you’re given a specific LAN IP address from Mullvad.
Kairos@lemmy.todayto
Fediverse@lemmy.world•Can we please stop arguing about whether Bluesky is decentralized?English
2·6 months agoSo 25%
Kairos@lemmy.todayto
Fediverse@lemmy.world•Can we please stop arguing about whether Bluesky is decentralized?English
1·6 months agoWhere is that number coming from?
Kairos@lemmy.todayto
Fediverse@lemmy.world•Can we please stop arguing about whether Bluesky is decentralized?English
1·6 months agoLemmyverse != threadiverse

The turn server must be able to access other nodes on the Internet and vice versa unless operating exclusively within your local matrix server.