I’ve been kicking around the idea of running a server for games and chat woth some of my friends, but worry about everyone getting cut off when there’s a disruption.

I’ve started looking into kubernetes out of curiosity, and it seems like we could potentially set up a cluster with master nodes at 3+ locations to hose whatever game server or chat server that we want with 100% uptime, solving my concerns.

Am I misunderstanding the kubernetes documentation, and this is just a terrible idea? Or am I on the right track?

  • mnemonicmonkeys@sh.itjust.worksOP
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    1 day ago

    Thank you for the detailed explanation

    It sounds like my friends and I are better off just having 1 primary server running everything, and pushing backups to 1 or 2 other servers that can be spun up if/when things go wrong with the primary server.

    • Kairos@lemmy.today
      link
      fedilink
      English
      arrow-up
      1
      ·
      21 hours ago

      Yeah probably.

      Even big Minecraft servers are just many servers with load ballancers. The game has server redirects built in for this reason.