Recently (since v6.5.0) I realized there were far more features to build than I could finish in reasonable time, or even learn in time. The challenges became easy and boring, a small feature or a small change was no challenge anymore, and the big ones needed big time. What was left was bugs, the worst and most exhausting time thief.
That’s where AI came in clutch. We don’t tell it to vibe code, we ask it to do the work that costs time and effort. The codebase already has its foundation and its style, and AI follows them, so Namida stays human made in the first place. It brings isolated features, does the scary big work, and fixes the annoying bugs that cost sanity and steal time that could go into something new.
AI slop pretending not to be AI slop.
dang it, i played with this some in like 2024 and it seemed really nice
Yeah. It’s a nice player. At first I thought it’s garbage like a lot of people on here lol